{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140626%2Fp6\" title=\" SIGGRAPH 2014 Cources - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"description":"\"Physically Based Shading in Theory and Practice\" http://s2014.siggraph.org/attendees/courses/events/physically-based-shading-theory-and-practice \"Advances in Real-Time Rendering in Games, Part I\" http://s2014.siggraph.org/attendees/courses/events/advances-real-time-rendering-games-part-i \"Advances \u2026","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","published":"2014-06-26 00:00:04","categories":["SIGGRAPH"],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich","width":"100%","provider_name":"Hatena Blog","author_name":"hanecci","height":"190","url":"https://hanecci.hatenadiary.org/entry/20140626/p6","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" SIGGRAPH 2014 Cources"}