{"provider_url":"https://hatena.blog","url":"https://hanecci.hatenadiary.org/entry/20140628/p4","blog_url":"https://hanecci.hatenadiary.org/","provider_name":"Hatena Blog","categories":["PHYSICS"],"height":"190","type":"rich","description":"https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/","title":" \"Fluid Simulation for Video Games \" by Intel","width":"100%","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2014-06-28 00:00:02","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140628%2Fp4\" title=\" &quot;Fluid Simulation for Video Games &quot; by Intel - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"version":"1.0","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0"}