{"blog_url":"https://hanecci.hatenadiary.org/","height":"190","version":"1.0","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/h/hanecci/20140727/20140727232112.jpg","type":"rich","categories":["GAME_GFX"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140727%2Fp5\" title=\" G-Buffer sizes for some recent games - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","title":" G-Buffer sizes for some recent games","url":"https://hanecci.hatenadiary.org/entry/20140727/p5","description":"Reference \"Fast Global Illumination Approximations on Deep G-Buffers\" http://graphics.cs.williams.edu/papers/DeepGBuffer14/","published":"2014-07-27 00:00:01","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","provider_url":"https://hatena.blog","width":"100%"}