{"url":"https://hanecci.hatenadiary.org/entry/20140822/p3","width":"100%","type":"rich","title":" Unite2014: Mastering Physically Based Shading in Unity 5","published":"2014-08-22 00:00:01","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","height":"190","author_name":"hanecci","image_url":null,"provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140822%2Fp3\" title=\" Unite2014: Mastering Physically Based Shading in Unity 5 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_url":"https://hanecci.hatenadiary.org/","categories":["PBR","GAME_GFX"],"version":"1.0","description":"http://www.slideshare.net/RenaldasZioma/unite2014-mastering-physically-based-shading-in-unity-5"}