{"height":"190","author_name":"hanecci","version":"1.0","published":"2014-09-29 00:00:00","image_url":"https://kosmokleaner.files.wordpress.com/2014/09/cityrayshadow.png","categories":["GAME_GFX"],"blog_url":"https://hanecci.hatenadiary.org/","width":"100%","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20140929/p1","provider_url":"https://hatena.blog","title":" Real-time ray-traced shadows code sample/demo by Martin Mittring (Graphics coder at Epic Games)","description":"http://kosmokleaner.wordpress.com/2014/09/26/real-time-ray-traced-shadows-soon-to-be-released/","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20140929%2Fp1\" title=\" Real-time ray-traced shadows code sample/demo by Martin Mittring (Graphics coder at Epic Games) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich"}