{"blog_url":"https://hanecci.hatenadiary.org/","categories":["GPU_ARCH"],"provider_url":"https://hatena.blog","width":"100%","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20141025%2Fp6\" title=\" Early stories of shading on graphics hardware - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Early stories of shading on graphics hardware","author_name":"hanecci","type":"rich","provider_name":"Hatena Blog","description":"http://gaim.umbc.edu/2014/09/12/gh-shading/","image_url":null,"author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20141025/p6","height":"190","published":"2014-10-25 00:00:05","version":"1.0"}