{"categories":["GAME_GFX"],"width":"100%","blog_url":"https://hanecci.hatenadiary.org/","title":" Transparency (or Translucency) Rendering","author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2014-11-22 00:00:10","version":"1.0","url":"https://hanecci.hatenadiary.org/entry/20141122/p11","height":"190","image_url":null,"description":"https://developer.nvidia.com/content/transparency-or-translucency-rendering","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20141122%2Fp11\" title=\" Transparency (or Translucency) Rendering - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_name":"Hatena Blog","author_name":"hanecci","type":"rich","provider_url":"https://hatena.blog"}