{"author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2014-12-13 00:00:00","height":"190","url":"https://hanecci.hatenadiary.org/entry/20141213/p1","provider_name":"Hatena Blog","width":"100%","version":"1.0","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20141213%2Fp1\" title=\" Dynamic Lighting Gameplay with UE4 and Enlighten using Blueprints - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Dynamic Lighting Gameplay with UE4 and Enlighten using Blueprints","blog_url":"https://hanecci.hatenadiary.org/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":null,"type":"rich","description":"http://www.geomerics.com/blogs/dynamic-lighting-gameplay-with-ue4-and-enlighten-using-blueprints/ Short Japanese memo Unreal Engine 4 \u4e0a\u3067, GI \u306e\u30df\u30c9\u30eb\u30a6\u30a7\u30a2 Enlighten \u3092\u4f7f\u3063\u305f\u30c7\u30e2\u3067\u3059.","categories":["GAME_ENGINE","GI","MIDDLEWARE"],"author_name":"hanecci"}