{"provider_name":"Hatena Blog","published":"2014-12-16 00:00:06","author_name":"hanecci","provider_url":"https://hatena.blog","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20141216/p4","height":"190","blog_url":"https://hanecci.hatenadiary.org/","title":" \"A Voxel Rendering Pipeline in CUDA for Real-time Indirect Illumination\"","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","categories":["GI"],"description":"https://github.com/wang1262/Voxel-based-Rendering-/blob/master/README.md","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"https://github.com/wang1262/Voxel-based-Rendering-/raw/master/images/project_plan.png","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20141216%2Fp4\" title=\" &quot;A Voxel Rendering Pipeline in CUDA for Real-time Indirect Illumination&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}