{"url":"https://hanecci.hatenadiary.org/entry/20141226/p2","description":"http://twvideo01.ubm-us.net/o1/vault/gdceurope2014/Presentations/828884_Alexis_Vaisse.pdf Short Japanese memo Ubisoft \u304c\u958b\u767a\u3057\u305f Motion Cloth \u3068\u3044\u3046\u5e03\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u306e\u30e9\u30a4\u30d6\u30e9\u30ea\u306b\u95a2\u3059\u308b\u8cc7\u6599\u3067\u3059. DX11, XBox One, PS4 \u4e16\u4ee3\u306e GPGPU \u3092\u4f7f\u3063\u3066, \u5e03\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u3092\u884c\u3063\u3066\u3044\u307e\u3059.","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20141226%2Fp2\" title=\" &quot;Efficient usage of compute shaders on Xbox One and PS4&quot; GDCE2014 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2014-12-26 00:00:01","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","height":"190","provider_name":"Hatena Blog","categories":["GPGPU"],"type":"rich","title":" \"Efficient usage of compute shaders on Xbox One and PS4\" GDCE2014","author_name":"hanecci","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog"}