{"title":" Unity5 command buffers (Unity5 \u3067\u306e\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u306e\u30b3\u30de\u30f3\u30c9\u30d0\u30c3\u30d5\u30a1)","type":"rich","version":"1.0","categories":["GAME_ENGINE","GAME_GFX"],"height":"190","provider_name":"Hatena Blog","image_url":"http://blogs.unity3d.com/wp-content/uploads/2015/02/RenderingCommandBufferBlurryRefraction.png","width":"100%","published":"2015-02-12 00:00:07","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/","provider_url":"https://hatena.blog","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150212%2Fp14\" title=\" Unity5 command buffers (Unity5 \u3067\u306e\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u306e\u30b3\u30de\u30f3\u30c9\u30d0\u30c3\u30d5\u30a1) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20150212/p14"}