{"provider_url":"https://hatena.blog","width":"100%","blog_url":"https://hanecci.hatenadiary.org/","description":"","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150217%2Fp1\" title=\" Last of Us style indirect shadows in UE4 prototype (\u30a2\u30f3\u30ea\u30a2\u30eb\u30a8\u30f3\u30b8\u30f3 4 \u3067\u306e\u30e9\u30b9\u30c8\u30aa\u30d6\u30a2\u30b9\u306e\u30bd\u30d5\u30c8\u30b7\u30e3\u30c9\u30a6\u306e\u30d7\u30ed\u30c8\u30bf\u30a4\u30d7) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Last of Us style indirect shadows in UE4 prototype (\u30a2\u30f3\u30ea\u30a2\u30eb\u30a8\u30f3\u30b8\u30f3 4 \u3067\u306e\u30e9\u30b9\u30c8\u30aa\u30d6\u30a2\u30b9\u306e\u30bd\u30d5\u30c8\u30b7\u30e3\u30c9\u30a6\u306e\u30d7\u30ed\u30c8\u30bf\u30a4\u30d7)","type":"rich","url":"https://hanecci.hatenadiary.org/entry/20150217/p1","author_name":"hanecci","published":"2015-02-17 00:00:00","author_url":"https://blog.hatena.ne.jp/hanecci/","version":"1.0","categories":["GAME_GFX","UNREAL_ENGINE"],"height":"190"}