{"image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150225%2Fp3\" title=\" WORKING WITH PHYSICALLY-BASED SHADING: A PRACTICAL APPROACH (Unity \u3067\u306e\u7269\u7406\u30d9\u30fc\u30b9\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2015-02-25 00:00:02","version":"1.0","title":" WORKING WITH PHYSICALLY-BASED SHADING: A PRACTICAL APPROACH (Unity \u3067\u306e\u7269\u7406\u30d9\u30fc\u30b9\u30b7\u30a7\u30fc\u30c7\u30a3\u30f3\u30b0)","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","height":"190","url":"https://hanecci.hatenadiary.org/entry/20150225/p3","blog_url":"https://hanecci.hatenadiary.org/","type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","width":"100%","author_name":"hanecci","categories":["UNITY","PBR"],"description":"http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/","author_url":"https://blog.hatena.ne.jp/hanecci/"}