{"version":"1.0","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20150225/p4","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","type":"rich","description":"https://pzurita.wordpress.com/2015/02/16/optimizing-sorting-of-base-passes-in-unreal-engine-4/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150225%2Fp4\" title=\" Optimizing sorting of base passes in Unreal Engine 4. (UE4 \u3067\u306e\u63cf\u753b\u30d1\u30b9\u30bd\u30fc\u30c8\u306e\u6700\u9069\u5316) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["UNREAL_ENGINE","GAME_GFX"],"author_url":"https://blog.hatena.ne.jp/hanecci/","width":"100%","provider_name":"Hatena Blog","height":"190","title":" Optimizing sorting of base passes in Unreal Engine 4. (UE4 \u3067\u306e\u63cf\u753b\u30d1\u30b9\u30bd\u30fc\u30c8\u306e\u6700\u9069\u5316)","published":"2015-02-25 00:00:03","image_url":null,"blog_url":"https://hanecci.hatenadiary.org/"}