{"provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20150303/p5","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150303%2Fp5\" title=\" &quot;Water interaction model for boats in video games&quot; @ Gamastra ( Avalanche Studios \u306b\u3044\u308b\u958b\u767a\u8005\u306b\u3088\u308b\u30dc\u30fc\u30c8\u306e\u7269\u7406 ) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","published":"2015-03-03 00:00:00","description":"http://gamasutra.com/view/news/237528/Water_interaction_model_for_boats_in_video_games.php","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","height":"190","author_name":"hanecci","categories":["PHYSICS"],"version":"1.0","width":"100%","type":"rich","title":" \"Water interaction model for boats in video games\" @ Gamastra ( Avalanche Studios \u306b\u3044\u308b\u958b\u767a\u8005\u306b\u3088\u308b\u30dc\u30fc\u30c8\u306e\u7269\u7406 )","image_url":"http://gamasutra.com/db_area/images/news/237528/Boat_HydrostaticOnly.gif"}