{"author_name":"hanecci","title":" Why Geometry Shaders Are Slow (Unless you\u2019re Intel) (Intel \u306e GPU \u3058\u3083\u306a\u3044\u3068, \u30b8\u30aa\u30e1\u30c8\u30ea\u30b7\u30a7\u30fc\u30c0\u304c\u9045\u3044\u7406\u7531)","image_url":null,"provider_url":"https://hatena.blog","description":"http://www.joshbarczak.com/blog/?p=667","type":"rich","provider_name":"Hatena Blog","width":"100%","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150321%2Fp5\" title=\" Why Geometry Shaders Are Slow (Unless you\u2019re Intel) (Intel \u306e GPU \u3058\u3083\u306a\u3044\u3068, \u30b8\u30aa\u30e1\u30c8\u30ea\u30b7\u30a7\u30fc\u30c0\u304c\u9045\u3044\u7406\u7531) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2015-03-21 00:00:04","url":"https://hanecci.hatenadiary.org/entry/20150321/p5","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","categories":["GAME_GFX","GPGPU"]}