{"height":"190","width":"100%","image_url":null,"description":"\u8aac\u660e \u30b2\u30fc\u30e0\u5411\u3051\u306e\u6c34\u30fb\u6d77\u306e\u63cf\u753b\u3084\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u306e\u30ea\u30f3\u30af\u96c6\u3067\u3059. Memo about Games Uncharted 1 (Drake's Fortune) : Displacement mapping with sine waves Uncharted 3 (Drake's Deception) : Gerstner waves + Wave particles + Big wave by artists Lost Planet 2 : Displacement mapping with sine waves + Wave Particles Assassin's Creed 3 : Te\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150412%2Fp1\" title=\" Links of water/ocean rendering and simulation for games - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Links of water/ocean rendering and simulation for games","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20150412/p1","published":"2015-04-12 00:00:00","provider_name":"Hatena Blog","version":"1.0","categories":["GAME_GFX","CG","PHYSICS"],"type":"rich","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci"}