{"image_url":null,"author_name":"hanecci","type":"rich","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150429%2Fp1\" title=\" Link collection of cloud rendering for games - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["GAME_GFX","CG"],"width":"100%","description":"\u30b2\u30fc\u30e0\u5411\u3051\u306e \u96f2\u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306b\u95a2\u3059\u308b\u30ea\u30f3\u30af\u96c6\u3067\u3059. Games \"Realistic Cloud Rendering Using Pixel Sync\" Egor Yusov, Intel. https://software.intel.com/en-us/blogs/2014/08/31/cloud-rendering-sample-updated https://software.intel.com/en-us/blogs/2014/03/31/cloud-rendering-sample GPU Pro 6 : http://gpupro.blogspot.jp/2015/01/gpu\u2026","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20150429/p1","height":"190","provider_url":"https://hatena.blog","title":" Link collection of cloud rendering for games","published":"2015-04-29 00:00:00","provider_name":"Hatena Blog"}