{"provider_name":"Hatena Blog","author_name":"hanecci","description":"http://advances.realtimerendering.com/destiny/i3d_2015/I3D_Tatarchuk_keynote_2015_for_web.pdf","title":" Applied Graphics Research for Games by Natalya Tatarchuk at Bungie. I3D2015","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20150524/p11","categories":["I3D","GAME_GFX"],"height":"190","type":"rich","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","width":"100%","published":"2015-05-24 00:00:02","version":"1.0","image_url":null,"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150524%2Fp11\" title=\" Applied Graphics Research for Games by Natalya Tatarchuk at Bungie. I3D2015 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}