{"url":"https://hanecci.hatenadiary.org/entry/20150530/p10","type":"rich","published":"2015-05-30 00:00:05","title":" \"Edge detection-based post-processing in Warlords of Draenor\"","author_name":"hanecci","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","height":"190","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150530%2Fp10\" title=\" &quot;Edge detection-based post-processing in Warlords of Draenor&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"blog_url":"https://hanecci.hatenadiary.org/","description":"http://www.slideshare.net/GaelHofemeier/edge-detectionbasedpostprocessinginwarlordsofdraenor","categories":["GAME_GFX"]}