{"provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","title":" Pickup from SIGGRAPH 2015 Advanced Program","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","type":"rich","version":"1.0","url":"https://hanecci.hatenadiary.org/entry/20150620/p1","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150620%2Fp1\" title=\" Pickup from SIGGRAPH 2015 Advanced Program - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","categories":["SIGGRAPH"],"author_name":"hanecci","published":"2015-06-20 00:00:00","description":"http://s2015.siggraph.org/sites/default/files/s15_Final%20Advance%20Program.pdf Cources Game \"Advances in Real-Time Rendering, Part I\" \"Advances in Real-Time Rendering, Part II\" \"An Overview of Next-Generation APIs\" \"Physically Based Shading in Theory and Practice\" \"Open Problems in Real-Time Render\u2026","image_url":null,"height":"190","width":"100%"}