{"width":"100%","title":" \"Procedural Generation of 3D Caves for Games on the GPU\" (GPU \u306b\u3088\u308b 3D \u306e\u6d1e\u7a9f\u306e\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u751f\u6210)","provider_name":"Hatena Blog","image_url":null,"published":"2015-06-27 00:00:10","author_name":"hanecci","version":"1.0","description":"http://julian.togelius.com/Mark2015Procedural.pdf","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150627%2Fp12\" title=\" &quot;Procedural Generation of 3D Caves for Games on the GPU&quot; (GPU \u306b\u3088\u308b 3D \u306e\u6d1e\u7a9f\u306e\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u751f\u6210) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["GAME_GFX","PROCEDURAL"],"url":"https://hanecci.hatenadiary.org/entry/20150627/p12"}