{"width":"100%","author_name":"hanecci","categories":["GAME_GFX","HPG","GI"],"blog_url":"https://hanecci.hatenadiary.org/","published":"2015-06-27 00:00:06","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150627%2Fp16\" title=\" &quot;An Adaptive Acceleration Structure for Screen-space Ray Tracing&quot; by NVidia ( SSR \u3092\u9ad8\u901f\u5316\u3059\u308b\u9069\u5fdc\u578b\u306e\u69cb\u9020 ) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","image_url":null,"provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" \"An Adaptive Acceleration Structure for Screen-space Ray Tracing\" by NVidia ( SSR \u3092\u9ad8\u901f\u5316\u3059\u308b\u9069\u5fdc\u578b\u306e\u69cb\u9020 )","height":"190","provider_name":"Hatena Blog","description":"web : https://research.nvidia.com/publication/adaptive-acceleration-structure-screen-space-ray-tracing paper : http://research.nvidia.com/sites/default/files/publications/AcceleratedSSRT_HPG15.pdf video : http://web4.cs.ucl.ac.uk/staff/j.kautz/videos/AcceleratedSSRT_HPG15_video.mp4 http://blogs.unit\u2026","url":"https://hanecci.hatenadiary.org/entry/20150627/p16","type":"rich"}