{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150705%2Fp10\" title=\" &quot;Lighting theory for 3D games, part4 : how to light a game world in a game engine&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["GAME_GFX"],"provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","width":"100%","provider_name":"Hatena Blog","description":"http://www.blog.radiator.debacle.us/2015/07/lighting-theory-for-3d-games-part-4.html","height":"190","author_name":"hanecci","title":" \"Lighting theory for 3D games, part4 : how to light a game world in a game engine\"","type":"rich","published":"2015-07-05 00:00:09","image_url":"http://1.bp.blogspot.com/-l3FjwYuobco/VZWNF6KHtlI/AAAAAAAAEgM/EyQTpTb1F8s/s1600/light4b_final.gif","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20150705/p10"}