{"provider_name":"Hatena Blog","title":" Japanese Memo of \"Rendering techniques in INSIDE\"","provider_url":"https://hatena.blog","version":"1.0","published":"2015-07-12 00:00:11","description":"\u6982\u8981 Limbo \u3092\u958b\u767a\u3057\u305f PLAYDEAD \u304c\u958b\u767a\u4e2d\u306e INSIDE \u306b\u95a2\u3059\u308b\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u30b9\u306e\u8cc7\u6599\u306e\u7c21\u6613\u65e5\u672c\u8a9e\u30e1\u30e2\u3067\u3059. Custom Pixels\" Rendering more with Unity. Global Game Jam 2015 https://docs.google.com/presentation/d/1_JHp-k4bDc9WhcMlC9hAPSGj_0UaJh5DBpSlLkwI74M/mobilepresent?slide=id.g5dea027fa_00","image_url":null,"categories":["GAME_GFX","UNITY","MEMO"],"width":"100%","url":"https://hanecci.hatenadiary.org/entry/20150712/p12","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150712%2Fp12\" title=\" Japanese Memo of &quot;Rendering techniques in INSIDE&quot; - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}