{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150725%2Fp1\" title=\" &quot;PowerVR ray traced soft shadow articles&quot; by ImgTec - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2015-07-25 00:00:00","version":"1.0","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","description":"Implementing fast, ray traced soft shadows in a game engine http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine \"A game of shadows: ray traced shadows vs. cascaded shadow maps\" ImgTec http://blog.imgtec.com/multimedia/ray-traced-shadows-vs-cascaded-shadow-map\u2026","image_url":"http://blog.imgtec.com/wp-content/uploads/2015/07/PowerVR-Ray-Tracing-cascaded-vs-ray-traced-3.png","blog_url":"https://hanecci.hatenadiary.org/","categories":["GAME_GFX","SHADOW","RAY_TRACE"],"url":"https://hanecci.hatenadiary.org/entry/20150725/p1","type":"rich","provider_url":"https://hatena.blog","title":" \"PowerVR ray traced soft shadow articles\" by ImgTec","width":"100%"}