{"image_url":"https://software.intel.com/sites/default/files/managed/7d/11/Figure24.jpg","description":"https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20150731/p3","categories":["GAME_GFX"],"width":"100%","provider_url":"https://hatena.blog","author_name":"hanecci","title":" \"An investigation of fast real-time GPU-based image blur algorithms\" @ Intel Developer Zone","provider_name":"Hatena Blog","version":"1.0","published":"2015-07-31 00:00:02","height":"190","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150731%2Fp3\" title=\" &quot;An investigation of fast real-time GPU-based image blur algorithms&quot; @ Intel Developer Zone - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich"}