{"title":" WIP : Links collection of game graphics at SIGGRAPH 2015","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150811%2Fp1\" title=\" WIP : Links collection of game graphics at SIGGRAPH 2015 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"SIGGRAPH 2015 Links by @self_shadow http://blog.selfshadow.com/2015/08/15/siggraph-2015-links/ SIGGRAPH 2015 Course: Physically Based Shading in Theory and Practice http://blog.selfshadow.com/publications/s2015-shading-course/ Advances in Real-Time Rendering in Games http://advances.realtimerenderin\u2026","provider_name":"Hatena Blog","blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20150811/p1","published":"2015-08-11 00:00:00","type":"rich","provider_url":"https://hatena.blog","categories":["GAME_GFX","PBR","CG","SIGGRAPH"],"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","version":"1.0","height":"190","image_url":"http://blog.selfshadow.com/images/s2015-shading/title.jpg","author_url":"https://blog.hatena.ne.jp/hanecci/"}