{"published":"2015-08-25 00:00:00","author_name":"hanecci","categories":["GAME_GFX","AO"],"type":"rich","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","description":"http://nothings.org/gamedev/ssao/","width":"100%","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150825%2Fp2\" title=\" Corners Don&#39;t Look Like That: Regarding Screenspace Ambient Occlusion - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20150825/p2","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","title":" Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion","version":"1.0","image_url":"http://nothings.org/gamedev/ssao/thumb_highlight_IMG_0050_1.jpg","blog_url":"https://hanecci.hatenadiary.org/","height":"190"}