{"width":"100%","description":"\"Physically-Based Rendering for Games\u2014Reflectance and Beyond\" I3D 2005 http://renderwonk.com/publications/i3d2005-tutorial/ \"Real-time Photorealistic Terrain Lighting\" GDC 2001 http://renderwonk.com/publications/gdc-2001/","url":"https://hanecci.hatenadiary.org/entry/20150920/p7","provider_name":"Hatena Blog","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","categories":["GAME_GFX"],"type":"rich","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","published":"2015-09-20 00:00:17","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20150920%2Fp7\" title=\" Some slides by Naty Hoffman - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","image_url":null,"version":"1.0","title":" Some slides by Naty Hoffman","author_url":"https://blog.hatena.ne.jp/hanecci/"}