{"title":" Authoring of Procedural Environments in \"The Blacksmith\" SIGGRAPH 2015","height":"190","published":"2015-10-18 00:00:04","image_url":"https://pbs.twimg.com/media/CRQd0KOWcAAKVeY.jpg","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20151018/p8","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","description":"Authoring of Procedural Environments in \u201cThe Blacksmith\u201d SIGGRAPH 2015 https://docs.google.com/presentation/d/101COAUXgKo_ouWcgoZhraDmDV9urZZu1gnOtxX1vB3g/pub?slide=id.gdcbab5350_2_75 MAKING BETTER GAMES WITH PROCEDURAL GENERATION http://80.lv/articles/making-better-games-with-procedural-generation/","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20151018%2Fp8\" title=\" Authoring of Procedural Environments in &quot;The Blacksmith&quot; SIGGRAPH 2015 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","type":"rich","categories":["UNITY","SIGGRAPH"]}