{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20151119%2Fp12\" title=\" sin/cos approximation - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","provider_url":"https://hatena.blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20151119/p12","description":"Fast and accurate sine/cosine approximation http://lab.polygonal.de/?p=205 Cg 3.1 Toolkit Documentation http://http.developer.nvidia.com/Cg/cos.html \"Rendering Ocean Water\" AMD http://developer.amd.com/wordpress/media/2012/10/ShaderX_OceanWater.pdf math pdf http://www.h-k.fr/publications/data/adc.ps\u2026","image_url":null,"width":"100%","height":"190","version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","published":"2015-11-19 00:00:11","title":" sin/cos approximation","categories":["MATH"]}