{"published":"2015-11-28 00:00:07","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","height":"190","description":"http://www.sebastiansylvan.com/post/LeastSquaresTextureSeams/","width":"100%","version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20151128%2Fp1\" title=\" Fixing Texture Seams With Linear Least-Squares - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"http://www.sebastiansylvan.com/img/withseams.png","url":"https://hanecci.hatenadiary.org/entry/20151128/p1","title":" Fixing Texture Seams With Linear Least-Squares","categories":["GAME_GFX"],"blog_url":"https://hanecci.hatenadiary.org/"}