{"width":"100%","type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20151210%2Fp5\" title=\" [GAME_GFX] The future of GPU texture compression - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"title":" [GAME_GFX] The future of GPU texture compression","published":"2015-12-10 00:00:09","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20151210/p5","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","image_url":null,"version":"1.0","description":"GPU \u30c6\u30af\u30b9\u30c1\u30e3\u5727\u7e2e\u306e\u672a\u6765 http://richg42.blogspot.jp/2015/12/the-future-of-gpu-texture-compression.html","height":"190"}