{"categories":["GFX_API"],"width":"100%","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" Vulkan articles by NVidia","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160214%2Fp5\" title=\" Vulkan articles by NVidia - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20160214/p5","author_name":"hanecci","image_url":"https://pbs.twimg.com/media/CbBubb7W4AAGiGy.jpg","height":"190","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2016-02-14 00:00:05","description":"\"OpenGL like Vulkan\" https://developer.nvidia.com/opengl-vulkan \"Transitioning from OpenGL to Vulkan\" https://developer.nvidia.com/transitioning-opengl-vulkan Vulkan \u306b\u3064\u3044\u3066\u306e NVidia \u306b\u3088\u308b\u6280\u8853\u8a18\u4e8b","version":"1.0"}