{"provider_url":"https://hatena.blog","author_name":"hanecci","image_url":"http://gamasutra.com/db_area/images/news/268722/Capture.JPG","author_url":"https://blog.hatena.ne.jp/hanecci/","height":"190","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160326%2Fp1\" title=\" Temporal Reprojection Anti-Aliasing by  Playdead&#39;s INSIDE - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20160326/p1","title":" Temporal Reprojection Anti-Aliasing by  Playdead's INSIDE","type":"rich","published":"2016-03-26 00:00:00","description":"github : https://github.com/playdeadgames/temporal pdf : https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf article : http://www.gamasutra.com/view/news/268722/Limbo_dev_opensources_its_Unity_5_antialiasing_tech.php LIMBO \u3092\u958b\u767a\u3057\u305f Playdead \u306e\u65b0\u4f5c\u306e INSIDE \u3067\u4f7f\u308f\u308c\u2026","width":"100%","categories":["AA","GDC"],"blog_url":"https://hanecci.hatenadiary.org/","version":"1.0"}