{"url":"https://hanecci.hatenadiary.org/entry/20160326/p5","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160326%2Fp5\" title=\" Slides of game graphics at GDC2016 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","version":"1.0","height":"190","categories":["GDC","GAME_GFX"],"image_url":"https://pbs.twimg.com/media/CeQE6J9UMAAPV93.jpg","published":"2016-03-26 00:00:05","title":" Slides of game graphics at GDC2016","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","width":"100%","description":"Optimizing the Graphics Pipeline with Compute by FrostBite http://www.frostbite.com/2016/03/optimizing-the-graphics-pipeline-with-compute/ pptx : http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pptx pdf : http://www.wihlidal.ca/Presentations/GDC_2016_Compute.pdf Temporal supersampling for anti\u2026","provider_url":"https://hatena.blog","author_name":"hanecci","author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich"}