{"categories":["NVIDIA_GAMEWORKS"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160326%2Fp7\" title=\" Deep Dive: How VXAO, Frustum Tracing, &amp; Fluid Combustibles Work - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","published":"2016-03-26 00:00:06","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_name":"hanecci","description":"article : http://www.gamersnexus.net/guides/2355-deep-dive-how-vxao-frustum-tracing-and-flow-work Volumetric Lighting algorithm update Voxel-Accelerated Ambient Occlusion (VXAO) High-Fidelity Frustum-Traced Shadows (HFTS) Flow (combustible fluid, fire, smoke, dynamic grid simulator, and rendering in\u2026","image_url":"http://media.gamersnexus.net/images/media/2016/gdc/gameworks/gameworks-gdc-tank-light-4.jpg","blog_url":"https://hanecci.hatenadiary.org/","type":"rich","provider_url":"https://hatena.blog","height":"190","title":" Deep Dive: How VXAO, Frustum Tracing, & Fluid Combustibles Work","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","url":"https://hanecci.hatenadiary.org/entry/20160326/p7","width":"100%"}