{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160402%2Fp12\" title=\" Experimentation framework for probe-based lighting via @FilmicWorlds - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"https://github.com/kayru/Probulator FilmicWorlds: Nice light probe compression comparison. Also a nice reference for SH, HBasis, and Spherical Gaussians","url":"https://hanecci.hatenadiary.org/entry/20160402/p12","width":"100%","categories":["GAME_GFX"],"title":" Experimentation framework for probe-based lighting via @FilmicWorlds","version":"1.0","image_url":"https://github.com/kayru/Probulator/raw/master/Screenshots/ProbulatorGUI_Armadillo.jpg","author_name":"hanecci","published":"2016-04-02 00:00:14","provider_url":"https://hatena.blog","height":"190","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_name":"Hatena Blog","type":"rich"}