{"author_url":"https://blog.hatena.ne.jp/hanecci/","type":"rich","version":"1.0","categories":["GTC","GAME_GFX"],"height":"190","provider_name":"Hatena Blog","blog_url":"https://hanecci.hatenadiary.org/","published":"2016-04-23 00:00:10","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160423%2Fp15\" title=\" GPU-DRIVEN RENDERING  via @bkaradzic - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","provider_url":"https://hatena.blog","title":" GPU-DRIVEN RENDERING  via @bkaradzic","image_url":"https://pbs.twimg.com/media/Cgp46zsU4AA6M_0.jpg","description":"http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf","author_name":"hanecci","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","url":"https://hanecci.hatenadiary.org/entry/20160423/p15"}