{"type":"rich","blog_url":"https://hanecci.hatenadiary.org/","published":"2016-05-13 00:00:05","title":" Links of color correction in games","author_name":"hanecci","description":"ARTICLE | TAKING A CINEMATIC COLOR GRADING APPROACH TO VIDEO GAMES http://www.adammyhill.com/unofficial-color-grading-of-uncharted-4/ Implementing HDR in \u2018Rise of the Tomb Raider\u2019 https://developer.nvidia.com/implementing-hdr-rise-tomb-raider UE4 : Post Process Materials, Color grading https://docs.\u2026","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160513%2Fp15\" title=\" Links of color correction in games - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://hanecci.hatenadiary.org/entry/20160513/p15","image_url":null,"version":"1.0","categories":["GAME_GFX","STYLIZED"],"author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","width":"100%","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0"}