{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich","title":" Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles via @dankbaker","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160612%2Fp22\" title=\" Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles via @dankbaker - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","width":"100%","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20160612/p22","version":"1.0","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","blog_url":"https://hanecci.hatenadiary.org/","description":"http://wccftech.com/async-compute-praised-by-several-devs-was-key-to-hitting-performance-target-in-doom-on-consoles","categories":["GAME_GFX"],"author_url":"https://blog.hatena.ne.jp/hanecci/","image_url":null,"published":"2016-06-12 00:00:21"}