{"height":"190","categories":["VR"],"version":"1.0","type":"rich","title":" Optimizing VR renderers with OVR_multiview via @powervrinsider","author_url":"https://blog.hatena.ne.jp/hanecci/","url":"https://hanecci.hatenadiary.org/entry/20160625/p11","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160625%2Fp11\" title=\" Optimizing VR renderers with OVR_multiview via @powervrinsider - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://hanecci.hatenadiary.org/","provider_url":"https://hatena.blog","width":"100%","description":"https://imgtec.com/blog/multimedia/optimizing-vr-renderers-with-ovr_multiview/ VR \u306e\u305f\u3081\u306e OVR_multiview \u62e1\u5f35\u306b\u3064\u3044\u3066","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2016-06-25 00:00:13","image_url":"https://imgtec.com/wp-content/uploads/2016/06/OVR_multiview-texture-array-Barrel-distortion-768x348.png","provider_name":"Hatena Blog"}