{"blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" SSAO, DOF algorithm of Unity CinematicEffets(BETA)","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","type":"rich","version":"1.0","categories":["UNITY","AO"],"blog_url":"https://hanecci.hatenadiary.org/","author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20160709/p10","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160709%2Fp10\" title=\" SSAO, DOF algorithm of Unity CinematicEffets(BETA) - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","image_url":null,"width":"100%","published":"2016-07-09 00:00:09","description":"SSAO From StandardAssets/Effect/CinematicEffects(BETA)/AmbientOcclusion/Resouces/AmbientOcclusion.shader // Distance-based AO estimator based on Morgan 2011 http://goo.gl/2iz3P The Alchemy screen-space ambient obscurance algorithm http://graphics.cs.williams.edu/papers/AlchemyHPG11/ DOF From Standar\u2026"}