{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160723%2Fp15\" title=\" Japanese memo about &quot;Physically Based Area Lights&quot; at GPU Pro 5 - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","width":"100%","title":" Japanese memo about \"Physically Based Area Lights\" at GPU Pro 5","description":"\u53c2\u8003 URL \"Physically Based Area Lights\" Michal Drobo . GPU Pro 5. (2014/5) https://www.crcpress.com/GPU-Pro-5-Advanced-Rendering-Techniques/Engel/p/book/9781482208634 \u3053\u306e\u8a18\u4e8b\u306b\u3064\u3044\u3066 \u4eca\u66f4\u611f\u304c\u3042\u308a\u307e\u3059\u304c, GPU Pro 5(2014/5)\u306e Killzone Shadow Fall \u3067\u306e\u7269\u7406\u30d9\u30fc\u30b9\u306a\u30a8\u30ea\u30a2\u30e9\u30a4\u30c8\u306b\u95a2\u3059\u308b\u7c21\u6613\u30e1\u30e2\u3067\u3059.","image_url":null,"author_name":"hanecci","url":"https://hanecci.hatenadiary.org/entry/20160723/p15","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","type":"rich","author_url":"https://blog.hatena.ne.jp/hanecci/","categories":["MEMO"],"version":"1.0","blog_url":"https://hanecci.hatenadiary.org/","provider_name":"Hatena Blog","height":"190","published":"2016-07-23 00:00:14"}