{"provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","image_url":"http://cdn.eidosinteractive.com/mtl/marketing/Community/Blog/DAWN/CullingOverview.jpg","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160726%2Fp4\" title=\" Deferred+: Next-Gen Culling and Rendering for Dawn Engine - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","categories":["GAME_GFX","GAME_ENGINE"],"published":"2016-07-26 00:00:03","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20160726/p4","version":"1.0","author_name":"hanecci","width":"100%","description":"https://community.eidosmontreal.com/blogs/next-gen-dawn-engine","height":"190","type":"rich","title":" Deferred+: Next-Gen Culling and Rendering for Dawn Engine"}