{"height":"190","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160729%2Fp4\" title=\" Deferred+: Next-Gen Culling and Rendering for Dawn Engine via  @mickaelgilabert - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","image_url":"http://cdn.eidosinteractive.com/mtl/marketing/Community/Blog/DAWN/CullingOverview.jpg","categories":["GAME_GFX","GAME_ENGINE"],"description":"https://community.eidosmontreal.com/blogs/next-gen-dawn-engine \u30c7\u30a3\u30d5\u30a1\u30fc\u30c9\u30d7\u30e9\u30b9\u306b\u3064\u3044\u3066","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20160729/p4","type":"rich","title":" Deferred+: Next-Gen Culling and Rendering for Dawn Engine via  @mickaelgilabert","published":"2016-07-29 00:00:02","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/hanecci/","author_name":"hanecci","version":"1.0"}