{"categories":["PBR"],"width":"100%","description":"http://computergraphics.stackexchange.com/questions/3955/physically-based-shading-ambient-indirect-lighting/3959#3959","image_url":null,"version":"1.0","author_name":"hanecci","provider_url":"https://hatena.blog","published":"2016-09-11 00:00:02","type":"rich","title":" Physically based shading - ambient/indirect lighting via @Reedbeta","author_url":"https://blog.hatena.ne.jp/hanecci/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160911%2Fp3\" title=\" Physically based shading - ambient/indirect lighting via @Reedbeta - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","provider_name":"Hatena Blog","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","url":"https://hanecci.hatenadiary.org/entry/20160911/p3"}