{"type":"rich","published":"2016-09-25 00:00:02","height":"190","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","blog_url":"https://hanecci.hatenadiary.org/","author_url":"https://blog.hatena.ne.jp/hanecci/","title":" Catmull-Rom texture filtering","width":"100%","image_url":"https://pbs.twimg.com/media/CstEIueXgAAAi07.jpg","description":"An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16 via @MyNameIsMJP https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1 Catmull-Rom texture filtering via @pixelmager https://www.shadertoy.com/view/MtVGWz 2D Catmull-Rom in 4 sa\u2026","version":"1.0","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","categories":["SHADER"],"url":"https://hanecci.hatenadiary.org/entry/20160925/p3","author_name":"hanecci","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160925%2Fp3\" title=\" Catmull-Rom texture filtering - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}