{"provider_name":"Hatena Blog","image_url":null,"width":"100%","blog_title":"OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0","published":"2016-09-25 00:00:05","description":"http://bkcore.com/blog/3d/guardians-of-atlas-rendering-frame-breakdown.html","url":"https://hanecci.hatenadiary.org/entry/20160925/p6","author_url":"https://blog.hatena.ne.jp/hanecci/","provider_url":"https://hatena.blog","author_name":"hanecci","blog_url":"https://hanecci.hatenadiary.org/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fhanecci.hatenadiary.org%2Fentry%2F20160925%2Fp6\" title=\" Guardians of Atlas - Rendering and Frame Breakdown via @tuan_kuranes_rs - OLD hanecci\u2019s blog : \u65e7 \u306f\u306d\u3063\u3061\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":" Guardians of Atlas - Rendering and Frame Breakdown via @tuan_kuranes_rs","type":"rich","height":"190","categories":["GAME_GFX"],"version":"1.0"}